The schedule of the workshop is available for download here: leaflet_web.

Keynote talk:
Motivating Human Interaction with a Modular Robotic Approach to Wearable -
what to learn from Peter Gabriel’s live performances
Prof. Henrik. H. Lund (Technical University of Denmark)


In order for us to understand the human – wearable robot interaction, this talk will go into details on how human interaction and motivation to interact may be guided by playful interaction, where play is a free and voluntary activity that we engage in with no other purpose than play itself. We will go into details on how modern AI robotics leads to a modular approach for such playful interaction, which can be exploited in wearable robotics to create user-friendly and adaptive wearable. This may take the form of Modular Robotic Wearable, which arises from the Playware ABC concept. The Playware ABC outlines that we can design novel technological solutions for Anybody, Anywhere, Anytime based upon the embodied artificial intelligence idea of Building Bodies and Brains, which in turn allows any user to Construct, Combine and Create. Modular Robotic Wearable merges an art inspiration of wearable robotics (with the long tradition of wearable robotics in art from Gutai in the 1950’s over Stelarc and in the 1990s to modern wearable) with the research tradition on modular robotics as a means for augmenting human interfaces both from virtual realities to the body and from the physical body to virtual realities exploring body action and reaction, limits and capabilities. We will show concrete examples of this modular approach of the Playware ABC for art, entertainment and rehabilitation. 

Especially, we will demonstrate how this approach led to the concept of sample remixing together with music star Peter Gabriel to allow anybody to create their own versions of his hit songs such as Sledgehammer, how it manifested itself in live stage performances during Peter Gabriel’s European tour Back To Front, and how it extends towards novel wearable for music and art performances.

These examples will highlight design principles for creating low ceiling (easy and immediate understanding and access to interaction for the novice user) and wide walls (open-ended possibilities for creative exploitation), which will be of importance when creating future systems for human – wearable robot interaction.